Fly-O-Rama the player sees if the shark can catch the bee. The shark moves when the q key is pressed. The bee moves when the arrow keys are pressed and the space bar, m and b make the characters talk.
dancer in action.
The following keyboard keys control the dancer.
a - next stage and hide dancer
b - show dancer
c - dancer raises arm
d - dancer jumps into the splits
e - dancer kicks leg into the air and catches it
f - dancer does an aerial
arrow keys - move dancer
To see these programs go to the Scratch website.
Scratch is great for future scientists and engineers, but can be enjoyed by lots of children. To create programs kids unknowingly practice many math skills such as coordinate systems and degrees in a circle. When they see their working completed programs they are so proud. I'm very impressed with this free tool.
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